The Legend of Zelda: Twilight Princess. This article is about the game. For the character referred to as the . It is the thirteenth installment in the The Legend of Zelda series.
Originally planned for release on the Game. Cube in November 2. Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Game. Cube version was also released worldwide in December 2. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker. A high- definitionremaster for the Wii U, The Legend of Zelda: Twilight Princess HD, was released in March 2. It uses the basic control scheme introduced in Ocarina of Time, including context- sensitive action buttons and L- targeting (Z- targeting on the Wii). Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. For example, if Link is holding a rock, the context- sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still. The Wii version of the game makes use of the motion sensors and built- in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark . The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the Game. Cube version is the ability for the player to control the camera freely, without entering a special . Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting with Midna's assistance. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language- independent verbalizations, including laughter, surprised or fearful exclamations, and screams. Legend of Zelda' Wii U. Hear the latest rumours on what may or may not be in the upcoming Zelda for Wii U. News Update - Zelda Wii U. Wii U; The Legend of Zelda for the. Nintendo has announced the delay of its upcoming Legend of Zelda game, now scheduled to release on both Wii U and NX in 2017. The company confirmed that.One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Twilight- shrouded forest, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp- like Twilight creature named Midna, who offers to help him if he obeys her unconditionally. She guides him to Princess Zelda, who explains that Zant, the King of the Twilight, infiltrated Hyrule Castle and forced her to surrender. The conquered kingdom was enveloped in Twilight, rendering all its inhabitants besides Link and Zelda spirits. Once revitalized, each Spirit returns Link to his Hylian form. During this time, Link also helps Midna acquire the Fused Shadows, fragments of a relic containing powerful dark magic. In return, she aids Link in rescuing Ordon Village's children and assisting the monkeys of Faron, the Gorons of Eldin, and the Zoras of Lanayru. After restoring the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who relieves Midna of the fragments. She ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source as he uses it to revert Link to his wolf state. Failing to seduce Midna into joining forces with him, Zant leaves her to die from the world's light. Upon bringing a dying Midna to Zelda, Link learns he needs the Master Sword to lift Zant's curse. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by Zelda's selflessness, Midna begins to care more about Link and the fate of the light world. Deep within the Gerudo Desert, Link and Midna locate the Mirror of Twilight, the only known gateway between Hyrule and the Twilight Realm, but discover it is broken. Link and Midna set out to retrieve the missing shards of the Mirror. Once the portal has been restored, the Sages reveal to Link that Midna is the true ruler of the Twilight Realm, usurped by Zant when he cursed her into her current form. After Link defeats Zant, Midna recovers the Fused Shadows and destroys Zant after learning that only Ganondorf's death can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and by transforming into a massive boar- like beast, but Link defeats him and Midna is able to resuscitate Zelda. Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback; assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat. The game was scheduled to be released the next year, and was no longer a follow- up to The Wind Waker. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. In A Link to the Past, Link travels between a . The Zelda team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past. When he returned, he found the Twilight Princess team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass, which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name . Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in Zelda, and suggested that Aonuma consider using it. His team began work developing a pointing- based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a Game. Cube release. Developing two versions would mean delaying the previously announced 2. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. A prototype was created that used a swinging gesture to control the sword from a first- person viewpoint, but was unable to show the variety of Link's movements. When the third- person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored. At E3 2. 00. 6, Nintendo announced that both versions would be available at the Wii launch. Aonuma realized that his team had implemented Wii controls under the mindset of . He began rethinking the controls with Miyamoto to focus on comfort and ease. To solve this, sword controls were transferred back to gestures. This reintroduced the problem of using a right- handed swing to control a left- handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game. The Game. Cube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror- image maps for Game. Cube users. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Kondo's piece was later chosen as music for the E3 2. He originally envisioned a full 5. A specifically designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Announced during a Nintendo Direct presentation on November 1. Amiibo functionality. It received perfect scores from major publications such as 1. UP. com. Both IGN and Game. Spy pointed out the existence of blurry textures and low- resolution characters. However, he criticized it for . Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics. The series is available solely via publisher Shogakukan's Manga. One mobile application. E3 2. 01. 6: The Legend of Zelda: Breath of the Wild Is Wii U, NX Game’s Official Title. Share. In early 2. Eiji Aonuma explained that Nintendo was “rethinking the conventions of Zelda,” and Zelda’s new visual style was revealed at E3 2. The Game Awards in late 2. In March of last year, Nintendo said Zelda was “no longer targeted as a 2. E3 2. 01. 5. A small amount of new footage was revealed alongside Twilight Princess HD in a November 2. Nintendo Direct, and Nintendo most recently delayed Zelda to 2. Wii U and Nintendo’s mysterious new console, codenamed NX. Stay tuned to IGN for much more news and impressions of The Legend of Zelda: Breath of the Wild on IGN today. The Legend of Zelda: Breath of the Wild is available for pre- order on Amazon. Andrew is IGN’s executive editor of news and probably doesn’t look as good in a tunic as Link. You can find him rambling about Persona and cute animals on Twitter.
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